![]() If you die on a run, you’re returned to the home base, but your followers lose faith in you and you have to make them feel better about you. This is unforgivable in a rogue-like that penalizes you for dying and can lead to a ton of early game frustration. Depending on the special attack you get, they can also be surprisingly hard to use. The controls are loose and floaty and it’s easy to misalign your lamb in relation to your enemies and miss them with a simple attack. What’s frustrating about Cult of the Lamb is that while the action portion of the gameplay loop is well-designed, the combat is surprisingly rudimentary. Defeating them gets you gold, tarot cards which boost your stats and abilities during a run, and hearts to fill any hits you took, along with a variety of items you can use at your home base.Īlong the way there are a number of options between each stage including a tarot card reader who provides you with an assortment of helpful abilities, a blacksmith who gives you more powerful weapons, areas to rescue new members for indoctrination into your cult, and areas to earn more wood, stone, or hearts. Depending on what you get each run, you can end up easily overpowered or struggling to survive these random rooms full of enemies. You have a regular strike and a dodge roll at first, then gain a special attack later. Each is random and provides you with a random assortment of available weapons and special attacks. Each dungeon is broken up into shorter stages, some with mini-bosses. Once things get started in your cult’s home base, it’s time to go back into the dungeons. You’ll need a church too and a bunch of wood, money, and stone to build stuff (where does that money go?). ![]() After that, it’s management time! You’re put in an empty field and forced to mine resources, make food for your cult members and build buildings and sleeping areas for everyone. After a rather disturbing introduction, you’ll learn the basics of combat and then rescue your first follower. To get an idea of what you’re in for, you’ve got to understand that there are two very separate parts of Cult of the Lamb, the action portion of the game and the management portion. But hey, it’s cartoony, so it can’t be all that bad right? That lamb is cute after all… ![]() Your job is literally to find followers, increase your power and free the dark god as services rendered for your revival. Part rogue-like, part management sim, and all disturbing, the game has you as an actual anthropomorphic lamb slain in a dark ritual and resurrected by a bound god in order to, well, start a cult. What does that say about us as humans? And what does it say about us that we make video games based on such ideas?Ĭult of the Lamb is a new hybrid game from developer Massive Monster and publisher Devolver Digital. Cults absolutely captivate us even as they horrify us, showing us the worst within humanity, the unredeeming qualities reflected in others that we fear to address in ourselves. Some of the most consistently fascinating things in societies though are cults. More disturbing trends in our societies, more advisory warnings, more uncensored content. Maybe that’s why our media has gotten progressively darker and more violent. There’s a certain allure to the dark seamy underbelly of things.
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